Class ChestMenuUtils
java.lang.Object
io.github.thebusybiscuit.slimefun4.utils.ChestMenuUtils
-
Method Summary
Modifier and TypeMethodDescriptionstatic void
drawBackground
(ChestMenu menu, int... slots) static org.bukkit.inventory.ItemStack
getBackButton
(org.bukkit.entity.Player p, String... lore) static org.bukkit.inventory.ItemStack
static ChestMenu.MenuClickHandler
static org.bukkit.inventory.ItemStack
static org.bukkit.inventory.ItemStack
getMenuButton
(org.bukkit.entity.Player p) static org.bukkit.inventory.ItemStack
getNextButton
(org.bukkit.entity.Player p, int page, int pages) static org.bukkit.inventory.ItemStack
static org.bukkit.inventory.ItemStack
static org.bukkit.inventory.ItemStack
static org.bukkit.inventory.ItemStack
getPreviousButton
(org.bukkit.entity.Player p, int page, int pages) static String
getProgressBar
(int time, int total) static org.bukkit.inventory.ItemStack
getSearchButton
(org.bukkit.entity.Player p) static org.bukkit.inventory.ItemStack
static void
updateProgressbar
(ChestMenu menu, int slot, int timeLeft, int time, org.bukkit.inventory.ItemStack indicator)
-
Method Details
-
getBackground
@Nonnull public static org.bukkit.inventory.ItemStack getBackground() -
getNoPermissionItem
@Nonnull public static org.bukkit.inventory.ItemStack getNoPermissionItem() -
getNotResearchedItem
@Nonnull public static org.bukkit.inventory.ItemStack getNotResearchedItem() -
getInputSlotTexture
@Nonnull public static org.bukkit.inventory.ItemStack getInputSlotTexture() -
getOutputSlotTexture
@Nonnull public static org.bukkit.inventory.ItemStack getOutputSlotTexture() -
getEmptyClickHandler
-
getBackButton
@Nonnull public static org.bukkit.inventory.ItemStack getBackButton(@Nonnull org.bukkit.entity.Player p, String... lore) -
getMenuButton
@Nonnull public static org.bukkit.inventory.ItemStack getMenuButton(@Nonnull org.bukkit.entity.Player p) -
getSearchButton
@Nonnull public static org.bukkit.inventory.ItemStack getSearchButton(@Nonnull org.bukkit.entity.Player p) -
getWikiButton
@Nonnull public static org.bukkit.inventory.ItemStack getWikiButton() -
getPreviousButton
@Nonnull public static org.bukkit.inventory.ItemStack getPreviousButton(@Nonnull org.bukkit.entity.Player p, int page, int pages) -
getNextButton
@Nonnull public static org.bukkit.inventory.ItemStack getNextButton(@Nonnull org.bukkit.entity.Player p, int page, int pages) -
drawBackground
-
updateProgressbar
public static void updateProgressbar(@Nonnull ChestMenu menu, int slot, int timeLeft, int time, @Nonnull org.bukkit.inventory.ItemStack indicator) -
getProgressBar
-